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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>
                   I design music products for the web &amp; speak about it. Want to chat? Get in touch: han[at]hannahdonovan.com

                   
                   Find me on:

                    Twitter Lanyrd Flickr Last.fm

                    

My Jam:
Jam.Medallion.insert({"username":"Han","text":false,"imageSize":"medium"});</description><title>Hannah Donovan</title><generator>Tumblr (3.0; @hannahdonovan)</generator><link>http://blog.hannahdonovan.com/</link><item><title>This Is My Jam: Neighborhood Roadwork</title><description>&lt;a href="http://thisismyjam.tumblr.com/post/50338923918/neighborhood-roadwork"&gt;This Is My Jam: Neighborhood Roadwork&lt;/a&gt;: &lt;p&gt;A little update I wrote on adding hashtags to Jam and other upcoming community experiments we’ll working on. Have ideas or feedback in this department? I’d love to hear from you :)&lt;/p&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://thisismyjam.tumblr.com/post/50338923918/neighborhood-roadwork"&gt;thisismyjam&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;Since the day we launched, the community of people posting music on This Is My Jam has made every day working on this site an absolute pleasure. We’re so grateful to have you with us. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Not only do you guys post ace tunes that make us pause everything and turn up the volume, but you make us…&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.hannahdonovan.com/post/50339197551</link><guid>http://blog.hannahdonovan.com/post/50339197551</guid><pubDate>Mon, 13 May 2013 14:03:00 +0100</pubDate><category>thisismyjam</category><category>hashtags</category><category>community</category></item><item><title>What Do You Carry?</title><description>&lt;p&gt;&lt;a href="http://hannahdonovan.com/tumblr/posts/carry_large.jpg" title="What Do You Carry"&gt;&lt;img src="http://media.tumblr.com/03552ece097e9271909c4589ddfe9aa8/tumblr_inline_mk0flmWonO1qz4rgp.jpg"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My tools/portable set-up are featured on &lt;a href="http://whatdoyoucarry.com"&gt;What Do You Carry?&lt;/a&gt; today – a neat project from &lt;a href="http://janinetoro.com" title="Janine Toro"&gt;Janine Toro&lt;/a&gt; showcasing what designers carry around with them on a regular basis.&lt;/p&gt;
&lt;p&gt;I’ve carefully collected and refined my tools over the years, making sure not to carry more than I absolutely have to. What do you carry around?&lt;/p&gt;
&lt;p&gt;&lt;!-- more --&gt;&lt;/p&gt;
&lt;p&gt;From left to right:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;span&gt;Marc by Marc Jacobs men’s backpack (my cycling friend, this stalwart takes a beating)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Macbook Air in Speck case (this case has saved it many times; see damaged corners)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Copic markers (greys and blues for sketching UI)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Wacom Inkling (no more scanning sketches!)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Amazon Kindle, 3rd generation (I only use this for fiction, which I only read on the go).&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;iPhone 5 with lockscreen of an Abyssinian Roller bird, Natural History Museum&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;A5 unruled Moleskine with Papelote notebook strap&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Copic refillable pen, 0.2 (It’s a toss up between this and Microns, but Copics have refillable&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;ink and replaceable nibs)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Pentel Graphgear 1000 pencil, 0.3, H&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Oyster card with Brompton bicycle card holder (my two means of transportation)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Thierry Lasry sunglasses (lucky day! Normally it’s an umbrella…)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Keys with vintage Girl Guide whistle, Suck UK bottle opener, Zip Zip Lego USB stick&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Silk scarf, this one vintage Pierre Cardin (a year-round damp climate must)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Sony MDR-V600 headphones (falling to pieces)&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/45908559876</link><guid>http://blog.hannahdonovan.com/post/45908559876</guid><pubDate>Thu, 21 Mar 2013 12:10:00 +0000</pubDate><category>tools</category><category>set-up</category><category>portability</category><category>design</category><category>designtools</category></item><item><title>New YouTube Jam Images</title><description>&lt;p&gt;Another look behind the scenes at the Jam Factory. How we deal with low-quality YouTube thumbnails…&lt;/p&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://thisismyjam.tumblr.com/post/44302369901/new-youtube-jam-images"&gt;thisismyjam&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;As part of our recent work around making your &lt;a href="http://thisismyjam.tumblr.com/post/43572570362/announcing-music-looks-awesome-new-visuals-for-your" title="Music Looks Awesome"&gt;music look awesome&lt;/a&gt;, we’ve also updated how YouTube jam images look.&lt;/p&gt;
&lt;p&gt;The challenge with making your music look great is that most of the time we’re starting with very low-quality source imagery. Similar to how apps like Instagram originally were hailed for turning crappy mobile phone pics into something with style, we’ve been trying to solve for this with music.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://thisismyjam.tumblr.com/post/44302369901/new-youtube-jam-images"&gt;Read More&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.hannahdonovan.com/post/44305747620</link><guid>http://blog.hannahdonovan.com/post/44305747620</guid><pubDate>Fri, 01 Mar 2013 18:40:37 +0000</pubDate></item><item><title>How We Built “Music Looks Awesome” &amp; How You Can Join In</title><description>&lt;p&gt;A write-up by &lt;a href="http://andreas.jansson.me.uk"&gt;Andreas&lt;/a&gt; and myself about how we created the new &lt;a href="http://www.thisismyjam.com"&gt;This Is My Jam&lt;/a&gt; backgrounds:&lt;/p&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://thisismyjam.tumblr.com/post/44061678763/how-we-built-music-looks-awesome-how-you-can-join"&gt;thisismyjam&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;

&lt;p class="p1"&gt;&lt;span&gt;For those interested in the design and tech behind our “Music Looks Awesome” release, this is a follow-up post to &lt;a href="http://thisismyjam.tumblr.com/post/43572570362/announcing-music-looks-awesome-new-visuals-for-your"&gt;our announcement&lt;/a&gt; about the new jam backgrounds.&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://thisismyjam.tumblr.com/post/44061678763/how-we-built-music-looks-awesome-how-you-can-join"&gt;Read More&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.hannahdonovan.com/post/44063006972</link><guid>http://blog.hannahdonovan.com/post/44063006972</guid><pubDate>Tue, 26 Feb 2013 14:47:55 +0000</pubDate><category>design</category><category>imageprocessing</category><category>trends</category><category>music</category></item><item><title>thisismyjam:

It was the night before the launch of our new...</title><description>&lt;img src="http://25.media.tumblr.com/4dbe1588e8805a3beec1233ada038d71/tumblr_mimvytnY5g1s3g2lqo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://thisismyjam.tumblr.com/post/43734294565/it-was-the-night-before-the-launch-of-our-new"&gt;thisismyjam&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It was the night before the &lt;a href="http://thisismyjam.tumblr.com/post/43572570362/announcing-music-looks-awesome-new-visuals-for-your"&gt;launch&lt;/a&gt; of our new backgrounds, and with the old ‘circle’ default images about to be retired, we realised we needed new default images. And quick!&lt;/p&gt;
&lt;p&gt;Not wanting to use something that looked obviously placeholder-y or bare, I quickly whipped these up. Based on old 45s (one great song at a time, remind you of anything?), these appear in the rare cases when we can’t dynamically find an image for your jam. &lt;/p&gt;
&lt;p&gt;We thought they were kinda fun and that you might too. Enjoy, and happy Friday!&lt;/p&gt;
&lt;p&gt;- Han (&amp; Team Jam)&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.hannahdonovan.com/post/43735010331</link><guid>http://blog.hannahdonovan.com/post/43735010331</guid><pubDate>Fri, 22 Feb 2013 18:26:19 +0000</pubDate></item><item><title>Announcing “Music Looks Awesome”: New Visuals for your Jams</title><description>&lt;p&gt;&lt;a class="tumblr_blog" href="http://thisismyjam.tumblr.com/post/43572570362/announcing-music-looks-awesome-new-visuals-for-your"&gt;thisismyjam&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p class="p1"&gt;A few weeks ago we updated our ‘&lt;span class="s1"&gt;&lt;a href="http://www.thisismyjam.com/jam/create"&gt;jam creation&lt;/a&gt;’&lt;/span&gt; flow, breaking it up from one screen to a few. Naturally, some of you asked why we did this! Besides laying groundwork for the feature we’re announcing today, it was inspired by:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://thisismyjam.tumblr.com/post/43572570362/announcing-music-looks-awesome-new-visuals-for-your"&gt;Read More&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.hannahdonovan.com/post/43574551966</link><guid>http://blog.hannahdonovan.com/post/43574551966</guid><pubDate>Wed, 20 Feb 2013 17:41:49 +0000</pubDate><category>thisismyjam</category><category>design</category></item><item><title>Notes from New Adventures</title><description>&lt;p&gt;About two weeks ago I went to &lt;a href="http://2013.newadventuresconf.com" target="_self"&gt;New Adventures Conference&lt;/a&gt;. I’m grateful that I got to go, because it sounds like it might be the last of its kind! Lately I&amp;#8217;ve been putting away my phone and laptop at conferences and just listening and taking notes in my sketchbook instead. I&amp;#8217;m a &lt;a href="http://www.v5.bearskinrug.co.uk/_articles/2005/11/09/cubbyhole/" target="_self"&gt;shit multitasker&lt;/a&gt; anyway, so choosing to ignore the Twitter backchannel (that I can catch up on later) makes the presentations more enjoyable; and secondly I&amp;#8217;m a visual learner and remember things about a bazillion times better if I write/doodle them down while I listen. Not surprisingly, this method warrants notes much more thorough than anything I&amp;#8217;d previously jotted down at conferences, and notes that I found useful after the conference too, so I wanted to share them in case you find them useful too.&lt;/p&gt;

&lt;p&gt;&lt;!-- more --&gt;&lt;/p&gt;

&lt;p&gt;All the talks were excellent. Top drawer stuff all-round. The three talks that resonated to me the most personally – touching on problems and ideas that I&amp;#8217;ve struggling with or focusing on lately – were from &lt;a href="http://jasonsantamaria.com" target="_self"&gt;Jason Santa Maria&lt;/a&gt;, &lt;a href="https://twitter.com/FictiveTyler" target="_self"&gt;Tyler Mincey&lt;/a&gt;, and &lt;a href="http://jessicahische.is" target="_self"&gt;Jessica Hische&lt;/a&gt;. This is already verging on tl;dr so I&amp;#8217;m just recording what they had to say and the personal lightbulbs that went off while they spoke:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The Nimble Process – Jason Santa Maria&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Jason opened the day with a talk about process. I love a good talk about process – as a designer, process is what the outcome of our initial concept has to answer to; it can make or break an idea. When working on a team, it only becomes that much more important, because everyone has to bend their own personal processes a bit to be in synch with each other. Having seen this go awesomely as well as terribly, I’m a firm believer that it doesn’t matter how great your talent or ideas are, &lt;a href="http://www.webdirections.org/resources/hannah-donovan-telling-stories-through-design/" target="_self"&gt;if the process sucks, the product is likely to suck&lt;/a&gt;. You need all three.&lt;/p&gt;

&lt;p&gt;On to Jason’s talk: he began by talking about how we understood the web to have certain constraints, and (for better or worse) our process of making things was linear. As these constraints have evolved, so has our process. He talked about his own personal shift in process as he started working at a start up (&lt;a href="https://typekit.com" target="_self"&gt;Typekit&lt;/a&gt;), and how different this had to be from his previous process. At this point he showed a slide of process that looked like a neat line and then another that looked like a bunch of spaghetti. Yup, that’s working in a start-up all right!&lt;/p&gt;

&lt;p&gt;At this point I basically just wanted to run up and give Jason a big hug because this is exactly how I felt when I started working at Last.fm in 2006 (having come straight out of an agency background). It’s just super nice to hear your heroes tell you the problems you struggle with are hard and they struggle with them too. &lt;/p&gt;

&lt;p&gt;He had a bunch of great insights about trying to design in the spaghetti process, so for anyone who feels like they’re drowning in a bowl of noodles, listen up:&lt;/p&gt;

&lt;p&gt;• Instead of &lt;a href="http://en.wikipedia.org/wiki/Minimum_viable_product" target="_self"&gt;MVP&lt;/a&gt;, think MVU ‘Minimum viable understanding’: Find the quickest way to get an idea across and do so – whether a napkin sketch, a prototype, or another way. (I’m constantly asking myself if I’m using the right tool for the job  – why prototype if a sketch will do? Why sketch if lobbing an idea into IRC will do &lt;em&gt;etc.&lt;/em&gt; – so this really resonated with me).&lt;/p&gt;

&lt;p&gt;• Presenting &lt;em&gt;with&lt;/em&gt; clients instead of &lt;em&gt;to&lt;/em&gt; them: In a startup, almost everyone you work with is your ‘client’ (in the sense that you need them to trust you, and you need buy-in from them), so this made a ton of sense. Jason talked about the importance of giving clients language to talk about design, and how to show them the pieces of it (so they could understand how it might fit together) instead of what it might look like finished. I admit, this is basically the only way I know how to present to clients. There’s probably a whole other bit of writing in how I do this, but basically I like to show them almost everything, talk through the rejects, give a lot of context and tools. Sometimes I feel like it might be playing with fire, but so far it hasn’t burned me.&lt;/p&gt;

&lt;p&gt;• Details are your enemy; as you carry on, everything comes into focus: Totally. I‘ve always thought of this as ‘broad brush strokes first’. When I was in art school, we were taught to paint by using a big brush first and the fine brushes at the end. Obvious in hindsight, but everybody in my class made this mistake at first.&lt;/p&gt;

&lt;p&gt;• IDEAS WANT TO BE UGLY! This one goes in all caps because it was one of the most important lessons I learned that day. So many times I’ve apologised to my peers for the scratchy, ugly looking sketches I did in that rushed moment while I tried capture a fleeting idea. Never again will I do that! Of course it’s ugly, it’s an idea. Jason went on to say that ugly ideas invite participation and collaboration, neat ones don’t.&lt;/p&gt;

&lt;p&gt;• Mould content like clay: It doesn’t make sense to decide on a grid or other design constraints up front, it’s better to dump all the content onto the page/screen and start moving it around until it starts to feel right, and &lt;em&gt;then&lt;/em&gt; pick your constraints. I’ve struggled with this one a lot, especially because its seems like from a development perspective it often makes more sense to have a fixed design constraint (like a grid) in place first… ah, the spaghetti.&lt;/p&gt;

&lt;p&gt;• A big +1 for &lt;a href="http://the-pastry-box-project.net/dan-mall/2012-september-12/" target="_self"&gt;Dan Mall’s thought&lt;/a&gt; of changing the phrase from “designing in the browser” to “deciding in the browser”. Somehow, I missed Dan saying this the first time round, so listening to Jason explain it, I was like yes, yes, yes! As I’m hyper-conscious about choosing the right tool for the job, I feel that sometimes, the browser is just not the right tool for me (especially when considering the MVU). But, the browser – or the final home for your design (app, object, &lt;em&gt;etc.&lt;/em&gt;) is the only place for decision making to happen. Experience trumps everything. And this is true for disciplines as well. Copy, for instance, is impossible to make a decision about until you&amp;#8217;re reading it in the context of your product.&lt;/p&gt;

&lt;p&gt;• “Shitty first drafts” are your friend: From the book &lt;em&gt;&lt;a href="http://www.amazon.co.uk/Bird-Instructions-Writing-Life/dp/0385480016" target="_self"&gt;Bird by Bird&lt;/a&gt; &lt;/em&gt;(a book &lt;a href="http://rel.ly" target="_self"&gt;Relly&lt;/a&gt; first recommended to me and has long been on my reading list) is the notion that it’s easier to revise than create. This made me do a bit of a ‘huh’, because I often feel like I’m carrying a certain amount of personal baggage when I’m revising, where as creation feels like a blank slate, but I like this idea in principal and I’m going to give it a go.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Appropriate Tension – Tyler Mincey&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Tyler’s talk was the perfect segue, because he mainly talked about what I’d call the pre-requisites for a healthy process.&lt;/p&gt;

&lt;p&gt;(Before I get started, a quick note: there was a prevailing message of responsibility for what we should and do create in Tyler’s talk. Personally, I struggle to silence my over-active responsibility gene, so though it would probably better reflect what Tyler said if that aspect were underlined and starred in my notes, I didn’t write it down like that).&lt;/p&gt;

&lt;p&gt;Tyler began by talking about how real-world impact requires interdisciplinary teams, and how learning how to be creative in a group isn’t easy. Definitely, I have enough difficulty figuring out how to keep Hannah functioning at max creative strength on an individual basis, let alone with a team.&lt;/p&gt;

&lt;p&gt;So, if learning how to be creative in a group is so hard, what should you look for the first place in your group to make this a more attainable goal? &lt;/p&gt;

&lt;p&gt;• People who strive for a high standard and are also held to it&lt;/p&gt;
&lt;p&gt;• People who have the authority/autonomy to get their work done&lt;/p&gt;
&lt;p&gt;• People who feel the burden of responsibility for their work&lt;/p&gt;
&lt;p&gt;• People who are loyal in service to their discipline but ultimately loyal to the product they’re making&lt;/p&gt;

&lt;p&gt;He summarised this by saying the ideal place is a small group where you have authority to do stuff and want to sign your name to it. He went on to talk about the levels of experience you should look for within that group. Old dogs have old tricks; young dogs have young tricks, and both are vital. Look for a place with old and young dogs.&lt;/p&gt;

&lt;p&gt;The next bit got really interesting for me – that you should look for a culture of respectful challenge. At Apple (where he previously worked), people frequently started sentences with “Help me understand…” when they wanted to prod at an idea. I’ve been working for a long time at how to start those sentences, so that’s a line I’m adopting.&lt;/p&gt;

&lt;p&gt;He also talked about the importance of longevity with a team; that you should find people you want to build things with for a long time. You’ll build, break, build, break… eventually you might break &lt;em&gt;through&lt;/em&gt;. Products don’t happen overnight. I’ve been working with &lt;a href="http://mattogle.com" target="_self"&gt;Matthew Ogle&lt;/a&gt; now for nearly a decade, and I feel like we’re only just approaching this ability now.&lt;/p&gt;

&lt;p&gt;If you can align all those things, you have a set up for what Tyler calls “deep collaboration”. If you’re going to remember one thing about Tyler’s talk, it should be this: that “real innovation happens by moving constraints, not just designing within them”. Having worked in and around the constraints of the music industry for the last six years, this really resonated with me. For instance, it’s &lt;em&gt;nice&lt;/em&gt; if you make a really beautifully-designed music product completely within the existing constraints today, but ultimately it’s not going to change the world. Figuring out – through deep collaboration – how to push the envelope a little and nudge a few constraints is where innovation happens.&lt;/p&gt;

&lt;p&gt;Tyler’s last point was about craftsmanship. He told a story about how he and his team were working around the clock to put the finishing touches on a product at Apple, and Steve Jobs asked them: Why do you put all this time into the details, the last 10% of polish? After letting his employees think about this for a bit, Steve proposed that the answer is communication. The details are how we communicate with customers; they’re how we express ourselves in the work we do. They’re how we show we care.&lt;/p&gt;

&lt;p&gt;He ended with a plea for all of us to make a better effort to “work together” and start today by talking to each other. Designers/developers; old dogs/young dogs etc.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Procastiworking – Jessica Hische&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;One of the main reasons I went to New Adventures was to hear Jessica speak. Like many others, I’m a long-time fan of her work, but I also got the sense that she’d be fun and honest person to listen to speak. She was. Like, 100x more than I ever could have expected.&lt;/p&gt;

&lt;p&gt;The thing I loved most about Jessica’s talk was that she managed to keep me in that ‘happy learning’ place the whole time. I was listening to her stories, then learning a thing, then laughing at a joke, then learning another thing. That’s incredibly hard to do. Until you sit down and try to write a talk that’s a series of fun and honest stories peppered with wisdom, you won’t realise how much of a total pro Jessica is at this. &lt;/p&gt;

&lt;p&gt;She also set up just the right amount of context for her stories through Jessica-land at the beginning – which is something I’ve often noted speakers (including myself) struggle to do well. You don&amp;#8217;t want to talk about yourself for too long, but you also need to give some amount of context or the whole talk might not make sense. ‘I introduce myself’ is an easy first slide to skip over practising when you’re preparing a whole damn talk, and plus, that first minute on stage is always the worst. It’s usually after that minute has passed that the nerves calm down that things really get rolling. Jessica nailed this in a way I’ve never seen before, and gave us just the right amount of who / what / where / why up front.&lt;/p&gt;

&lt;p&gt;Then, she explained “procrastiwork” – the work you do for fun: side projects, scratch-your-own-itch, for-the-love-of-it kind of stuff. Work that you’re not getting paid for right now, but will lead you to getting paid for it eventually. There’s the work we do for money, and the work we do for love. If that&amp;#8217;s a Venn diagram, we want those circles to overlap as much as possible, right?&lt;/p&gt;

&lt;p&gt;This was really unexpected and downright positive to hear her say. I always kind of assumed that those circles couldn’t overlap much, which is ridiculous, because looking back on my career so far, I&amp;#8217;ve done a pretty decent job of doing what I love and getting paid for it. When I was younger though, I heard a number of people tell me those categories of work were fairly mutually exclusive, and I believed it. Nope. Jessica says those circles can overlap as much as you want them to.&lt;/p&gt;

&lt;p&gt;From here, Jessica dove into &lt;em&gt;how&lt;/em&gt; you find what you love to do. This is hard shit guys, figuring our what you love. I mean, what you &lt;em&gt;really&lt;/em&gt; love. It means constantly asking hard questions. I’ve been trying to figure it out since I started designing. And it’s a moving target. As you mature, it changes and moves; it’s a life-long quest. To hear Jessica speak about this subject with such astounding self-awareness was really something to witness. What I’d love to know is how she learned to be so in touch with herself to articulate this stuff in the first place.&lt;/p&gt;

&lt;p&gt;She began with the phrase “What do you love doing?” and then inserted words so it read: “What, about the work you’re currently doing, do you love doing?” I&amp;#8217;ve always though that through experience, you find out what you definitely don’t want to do (and discovering what you don’t want is easier than, or is perhaps the first step towards, figuring out what you do want), But this process of elimination takes a while, and &lt;a href="http://alistapart.com/article/what-we-learned-in-2012#section15" target="_self"&gt;life is short&lt;/a&gt;. Jessica words this in a much more positive and concentrated way. &lt;/p&gt;

&lt;p&gt;She went on to say that the best way to do what you want is to have work on-hand to show people when they ask you for some. Otherwise, they will always point at what you did before and ask for that. Those requests are a nice compliment, and might be a good way to pay your rent, but they’re probably not going to make you happy.&lt;/p&gt;

&lt;p&gt;She urged us to take notes on what we like, and delegate away the stuff we hate. It seems obvious but it took me way too long to figure this out. This was not the last time during Jessica’s talk that I wished I’d heard it, like, ten years ago.&lt;/p&gt;

&lt;p&gt;She said she often answers questions about how she avoids creative burnout, and that the answer is having enough on your plate. (This reminded me of art school lessons again: I had a painting teacher who told us we should never work on only one painting at a time, because when you got stuck on it, the only way to get unstuck is to turn around and have another canvas on the go to work on). Procrastiwork is a way to keep enough on your plate at all times, ensuring that you have another project to turn to and unstick yourself.&lt;/p&gt;

&lt;p&gt;Also, the projects should be diverse. Jessica explained that procrastiwork should be as varied as you want to make it. You’re not getting paid for it, so why not try all sorts of stuff you don’t know how to do (yet)? Too much of one thing is boring and will lead to burnout. She used a funny but pointed metaphor of her spouse to illustrate this. You’re not going to get 100% of your happiness from one person, that’s bonkers. You could reasonably expect to get 51% of your happiness from that person (as she described her relationship), and the rest of it comes from other things. That diversity for happiness is just as critical with your work.&lt;/p&gt;

&lt;p&gt;Lastly she talked briefly about the nuts and bolts of her process a bit: the importance of having a personal understanding of the content you’re designing for (for her series with Penguin books this meant reading every one of the classics in the series!) She talked about the values of doing word association before sketching, because words are easier to throw out and if you start sketching too soon you get too precious. Also, it’s hard to capture the tone and setting you require for sketching without some words first.&lt;/p&gt;

&lt;p&gt;She ended by saying that the things that make her happy don’t make you happy, you need to go find those things. She told us to focus on the &lt;em&gt;now&lt;/em&gt; – what about your current work makes you most happy? Once you know what that is, try and do more of that thing. Don’t be discouraged if you still find yourself dissatisfied – that is bound to happen along the way – but to fill in those gaps of dissatisfaction with procastiwork.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/42761272844</link><guid>http://blog.hannahdonovan.com/post/42761272844</guid><pubDate>Sun, 10 Feb 2013 16:55:04 +0000</pubDate><category>new adventures</category><category>design</category><category>web design</category></item><item><title>Web 2.0 Expo New York</title><description>&lt;p&gt;&lt;a href="http://www.slideshare.net/hannahdonovan/information-design-for-an-instrumented-world"&gt; &lt;img alt="Information design for an instrumented world" height="321" src="http://www.hannahdonovan.com/static/tumblr/infodes.jpg" width="570"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On Monday I gave a workshop at Web 2.0 Expo with all-new material about something I&amp;#8217;ve had on my mind for a while now: designing for the trails of data we&amp;#8217;re creating, from tweets to scrobbles to checkins. I had some lovely conversations with the people who attended, and there were lots of great questions, so thank you everyone who attended, you guys rocked!&lt;/p&gt;
&lt;p&gt;The slides from the workshop are &lt;a href="http://www.slideshare.net/hannahdonovan/information-design-for-an-instrumented-world" target="_blank"&gt;on SlideShare&lt;/a&gt; and &lt;a href="http://speakerdeck.com/u/han/p/information-design-for-an-instrumented-world" target="_blank"&gt;SpeakerDeck&lt;/a&gt;, or you can &lt;a href="http://www.hannahdonovan.com/static/tumblr/instrumented_world.pdf.zip" title="information design for an instrumented world" target="_blank"&gt;download the PDF (13&amp;#160;MB)&lt;/a&gt;. If you attended, you&amp;#8217;ll find some bonus material I didn&amp;#8217;t cover in the session, so enjoy!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: to all the attendees, apologies I couldn&amp;#8217;t get the slides up sooner — lack of stable internet en-route to Sydney for Web Directions! As &lt;a href="http://www.web2expo.com/webexny2011/public/schedule/detail/21256" target="_blank"&gt;Danielle suggested&lt;/a&gt;, I&amp;#8217;ll put slides up before I give a workshop next time!&lt;/em&gt;&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/11375459714</link><guid>http://blog.hannahdonovan.com/post/11375459714</guid><pubDate>Thu, 13 Oct 2011 01:37:00 +0100</pubDate></item><item><title>We Are The Makers Of Things</title><description>&lt;p&gt;&lt;img align="top" src="http://www.hannahdonovan.com/static/tumblr/webdirections11.jpg" alt="hannah donovan web directions 2011" width="570" height="428"/&gt;&lt;em&gt;&lt;a href="http://www.flickr.com/photos/adactio/5766211275/in/photostream/"&gt;Photo by Jeremy Keith&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;On Friday I had the pleasure of speaking at &lt;a href="http://atmedia11.webdirections.org/"&gt;Web Directions @Media&lt;/a&gt; again. I spoke on &amp;#8220;finding our 3/4 view&amp;#8221; and the design tools we&amp;#8217;ll need for the future. Influenced by my research into industrial design, architecture and animation, this was a pretty personal talk and an absolute killer to write. There are practical bits, but it&amp;#8217;s also filled with open questions and personal experiments I agonised over how to include. You could say I was a little bit relieved to get off the stage and discover people actually liked it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You can &lt;a href="http://www.hannahdonovan.com/static/tumblr/files/makersofthings.pdf.zip"&gt;download the slides&lt;/a&gt; (zipped PDF with notes) or view it on &lt;a href="http://www.slideshare.net/hannahdonovan/we-are-the-makers-of-things"&gt;Slideshare&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A silly number of books piled up around my desk while writing this talk, so for the extra-curious, I snapped a picture of the &amp;#8216;further reading list&amp;#8217;.&lt;/p&gt;
&lt;p&gt;&lt;img align="top" src="http://www.hannahdonovan.com/static/tumblr/reading.jpg" alt="further reading" width="570" height="380"/&gt;&lt;/p&gt;
&lt;p&gt;This post wouldn&amp;#8217;t be complete without a huge thanks to my sister &lt;a href="http://twitter.com/#!/monisaurus"&gt;Monika&lt;/a&gt;. She got me thinking about this stuff in the first place and pointed me in the right direction when I started asking questions about industrial design.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/6013244302</link><guid>http://blog.hannahdonovan.com/post/6013244302</guid><pubDate>Mon, 30 May 2011 22:25:00 +0100</pubDate></item><item><title>Eleven Sketchbooks Later</title><description>&lt;p&gt;&lt;img height="380" width="570" alt="sketchbooks" src="http://hannahdonovan.com/static/tumblr/11sketchbooks.jpg" align="top"/&gt;&lt;/p&gt;
&lt;p&gt;When I moved to London in 2005 to work for Last.fm I thought my dream had come true just finding a job that combined my two loves: design and music. I couldn’t have asked for anything more.&lt;/p&gt;
&lt;p&gt;But there was all sorts of more. I count myself incredibly lucky that Felix, Martin and RJ decided to take a chance on me (I can never thank you three enough); that I got to work with a shit hot technology team (you guys are incredible, I hope you know that); that miraculously, I got to put my designs in front of millions of users (you have taught me so much); and that I had the opportunity to meet so many talented people along the way (you’ve been such an inspiration).&lt;/p&gt;
&lt;p&gt;One acquisition, two redesigns, and eleven sketchbooks later, it’s just time for the next adventure.&lt;/p&gt;
&lt;p&gt;My first order of work is to take some much needed time off. People talk about the &lt;a href="http://www.ted.com/talks/stefan_sagmeister_the_power_of_time_off.html"&gt;power of time off&lt;/a&gt;, and I’m frankly, I’m terrified, but here we go. I’ll be doing a bit of travelling too: &lt;a href="http://www.dopplr.com/trip/hannahdonovan/1370762"&gt;Austria&lt;/a&gt;; The US (&lt;a href="http://www.dopplr.com/trip/hannahdonovan/1334387"&gt;Austin&lt;/a&gt;,  and &lt;a href="http://www.dopplr.com/trip/hannahdonovan/1380714"&gt;San Francisco&lt;/a&gt;); and &lt;a href="http://www.dopplr.com/trip/hannahdonovan/1380715"&gt;Hong Kong&lt;/a&gt;. Lovely people of those places, I can’t wait to see you.&lt;/p&gt;
&lt;p&gt;I’ll be back in London mid-April and looking for a new gig. This gives me butterflies too, but couldn’t have signed up for my next job without first knowing I was rested and able to give 100% again. If by then you need an interaction designer for your next adventure, I’d love to hear from you.&lt;/p&gt;
&lt;p&gt;From now on, you can get in touch at: han @ thisdomain.com&lt;/p&gt;
&lt;p&gt;Right then, I reckon it’s time for a drink.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/3364416527</link><guid>http://blog.hannahdonovan.com/post/3364416527</guid><pubDate>Fri, 18 Feb 2011 16:58:26 +0000</pubDate></item><item><title>Spacelog.org</title><description>&lt;p&gt;&lt;a target="_blank" href="http://www.spacelog.org"&gt; &lt;img height="318" width="570" alt="spacelog" src="http://hannahdonovan.com/static/tumblr/spacelog.jpg" align="top" border="0"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Last week &lt;a href="http://devfort.com/cohort/5/"&gt;we&lt;/a&gt; launched &lt;a href="http://www.spacelog.org"&gt;spacelog.org&lt;/a&gt; — an accessible, linkable, searchable version of NASA&amp;#8217;s (PDF) transcripts. We did two missions: &lt;a href="http://apollo13.spacelog.org/"&gt;Apollo 13&lt;/a&gt; (that&amp;#8217;s the dramatic one where they barely made it back alive) and &lt;a href="http://mercury6.spacelog.org/"&gt;Mercury 6&lt;/a&gt; (the first manned earth orbit). With &lt;a href="https://github.com/Spacelog/Spacelog"&gt;your help&lt;/a&gt;, we&amp;#8217;re aiming to get more missions up soon!&lt;/p&gt;
&lt;p&gt;I was lucky to work with a &lt;a href="http://apollo13.spacelog.org/about/"&gt;fantastic, talented group of people&lt;/a&gt; on this at something called  &lt;a href="http://devfort.com/"&gt;/dev/fort&lt;/a&gt;, a week long holiday in a fort with no internet. You can &lt;a href="http://24ways.org/2010/extreme-design"&gt;read about the design process&lt;/a&gt; we used in my article for 24 Ways.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/2148746405</link><guid>http://blog.hannahdonovan.com/post/2148746405</guid><pubDate>Thu, 09 Dec 2010 01:18:50 +0000</pubDate></item><item><title>Mogle Brand Planning Poker Cards</title><description>&lt;p&gt;&lt;img height="380" width="570" src="http://static.hannahdonovan.com/tumblr/moglecards.jpg" align="top"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/hannahdonovan/sets/72157624865421271"&gt;This is probably the most ridiculous thing I&amp;#8217;ve ever made&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://twitter.com/por"&gt;Tim&lt;/a&gt; planted the idea in my head a few weeks ago when we were brainstorming on a leaving gift for &lt;a href="http://twitter.com/flaneur/status/24760272883"&gt;Matt&lt;/a&gt;. I&amp;#8217;ve had an itch to make something physical for a while now, and this seemed like a fun weekend project. The theme for the deck came from Matt&amp;#8217;s love of &lt;a href="http://twitter.com/chandlerisms"&gt;Raymond Chandler&lt;/a&gt;, 1920s aesthetics, and the colour orange.&lt;/p&gt;
&lt;p&gt;For the process-curious: I drew the portraits with a tablet in Photoshop, using photos sourced from Flickr/Facebook as reference on another layer. I printed the card fronts on an ink jet using Epson matte paper (to make the blacks look nice and velvety). Then, with the windows open, and using a lightbox to correctly position things, I spray glued the fronts to the card backs (which I printed on orange heavyweight stock) — using a &amp;#8216;permanent mount&amp;#8217; (glue on both sides). I trimmed all the cards by hand using an  X-Acto knife with a #11 blade — definitely the most reliable way. The box is an old chocolate tin I&amp;#8217;d saved (I save everything) and spray painted black. The finishing touches were a label for the font (sealed with plastic film for durability) and a paper inlay to protect the edges of the cards from getting duffed up. The card back design and flourishes under the suit symbols are made with P22&amp;#8217;s lovely &lt;a href="http://new.myfonts.com/fonts/p22/art-deco-extras/p22-art-deco-extras/"&gt;Art Deco Extras&lt;/a&gt; and the typeface is &lt;a href="http://new.myfonts.com/fonts/marksimonson/refrigerator-deluxe/"&gt;Refrigerator Deluxe&lt;/a&gt;. This all involved a number of trips to &lt;a href="http://www.atlantisart.co.uk/"&gt;Atlantis&lt;/a&gt;, my favourite art supply shop in the east end.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/1152213660</link><guid>http://blog.hannahdonovan.com/post/1152213660</guid><pubDate>Sun, 19 Sep 2010 22:43:12 +0100</pubDate></item><item><title>Jam Session at dConstruct 2010</title><description>&lt;p&gt;&lt;img height="321" width="570" alt="Jam Session" src="http://static.hannahdonovan.com/tumblr/jam_session.jpg" align="top"/&gt;&lt;/p&gt;
&lt;p&gt;On Friday I had the delight of presenting at one of my favourite conferences, &lt;a href="http://2010.dconstruct.org/speakers/hannah-donovan"&gt;dConstruct&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I gave a talk on something I love: how music improvisation relates to design. It was a lot of fun! I even managed to get the rather badass &lt;a href="http://www.mattogle.com/"&gt;Matthew Ogle &lt;/a&gt;and &lt;a href="http://adactio.com/"&gt;Jeremy Keith&lt;/a&gt; join me on stage for &lt;a href="http://vimeo.com/14772723"&gt;live improvisation&lt;/a&gt; (video).&lt;/p&gt;
&lt;p&gt;&lt;a href="http://static.hannahdonovan.com/tumblr/improv.pdf"&gt;Download the annotated slides&lt;/a&gt; (PDF); &lt;a href="http://www.slideshare.net/hannahdonovan/jam-session-what-improvisation-can-teach-us-about-design"&gt;view on slideshare&lt;/a&gt;; or &lt;a href="http://huffduffer.com/dConstruct/25255"&gt;listen to the podcast&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/1086830279</link><guid>http://blog.hannahdonovan.com/post/1086830279</guid><pubDate>Wed, 08 Sep 2010 16:20:18 +0100</pubDate></item><item><title>Annotated Slides from @Media Web Directions</title><description>&lt;p&gt;Slides and audio of my presentation this summer are on &lt;a href="http://www.webdirections.org/resources/hannah-donovan-telling-stories-through-design/"&gt; the Web Directions site&lt;/a&gt;, but a while back I promised a more fully annotated PDF. You can &lt;a href="http://static.hannahdonovan.com/tumblr/storytelling.pdf"&gt; download this&lt;/a&gt; now (15&amp;#160;MB).&lt;/p&gt;
&lt;p&gt;Why the fully annotated version? When I speak at conferences I like to work off a loose point-form script that includes directions to myself like [greet people!] or [explain the story about the blah now] or [don&amp;#8217;t forget to do that thing!]. So instead of that, you can now read a hopefully more sense-making annotated version.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/1052428502</link><guid>http://blog.hannahdonovan.com/post/1052428502</guid><pubDate>Thu, 02 Sep 2010 09:52:00 +0100</pubDate></item><item><title>OK Go actually published the embed code for this video on their...</title><description>&lt;iframe src="http://player.vimeo.com/video/8718627" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.last.fm/music/ok%20go"&gt;OK Go&lt;/a&gt; actually published the embed code for this video on their blog &lt;a href="http://okgo.forumsunlimited.com/index.php?showtopic=4169"&gt;in the form of an open letter&lt;/a&gt; explaining (really well) the problems they face with publishing their content—from territorial restrictions to issues around embedding. Attempting to educate their fans, they report: “&lt;i&gt;crazy as it may seem, it’s now far harder for bands to make videos accessible online than it was four years ago.” &lt;/i&gt;&lt;/p&gt;
&lt;p&gt;All that aside, this video is pretty damn cute and the GRASS MONSTERS are awesome. Pay careful attention to the trombone grass monster, he’s the best.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/344345083</link><guid>http://blog.hannahdonovan.com/post/344345083</guid><pubDate>Wed, 20 Jan 2010 14:14:17 +0000</pubDate></item><item><title>LCD Soundsystem for hypem.com</title><description>&lt;p&gt;&lt;a href="http://hannahdonovan.com/tumblr/LCD.jpg"&gt;&lt;img height="333" width="500" alt="LCD Soundsystem" src="http://hannahdonovan.com/tumblr/LCD.jpg" align="top"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;My illustration for LCD Soundsystem, featured on &lt;a href="http://hypem.com/#/zeitgeist/2009/artists/2"&gt;Hype Machine&amp;#8217;s Music Blog Zeitgeist&lt;/a&gt;. This felt like a lot of responsibility—they&amp;#8217;re the sound of a generation. (The lettering on the Manhatten skyline was somewhat influenced by &lt;a href="http://design.walkerart.org/detail.wac?id=1167&amp;amp;title=Past%20Programs"&gt;this&lt;/a&gt;).&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/318796698</link><guid>http://blog.hannahdonovan.com/post/318796698</guid><pubDate>Wed, 06 Jan 2010 00:00:52 +0000</pubDate></item><item><title>New print work</title><description>&lt;p&gt;I recently did some print work for my friend Darren Fung, a film composer, who needed to update his promo reel package.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://hannahdonovan.com/tumblr/sr_cover.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Darren&amp;#8217;s music is full of stories and dreams, so it seemed fitting to pair the wordmark (that I did for him a few years ago) with some emotive hand-rendered visuals. The end result was this red colourfield I painted as a sort of visual track to his sound.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://hannahdonovan.com/tumblr/sr_inside.jpg"/&gt;&lt;img src="http://hannahdonovan.com/tumblr/sr_disc.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;The process behind the kind of music Darren creates is unique, so we thought it would be fun to let this unfold with the packaging of this personal promo piece. The visuals include some of the tools he uses in his job. It&amp;#8217;s a visualisation of his artist’s mess; we all have one.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://hannahdonovan.com/tumblr/sr_mailer.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Customisability and cost efficiency were a requirement, so we opted for stickers (Darren can print himself) of the track listing and mailing label. Since the whole design is a bit ‘messy’ it only adds to the authenticity if the stickers go on a bit wonky!&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/315484143</link><guid>http://blog.hannahdonovan.com/post/315484143</guid><pubDate>Mon, 04 Jan 2010 01:23:00 +0000</pubDate></item><item><title>My Texture Garden</title><description>&lt;p&gt;The other weekend I gave a &lt;a href="http://www.barcampbrighton.org/"&gt;BarCamp talk&lt;/a&gt; about my dream to have a texture garden. I love touching things—especially things with interesting textures: furry, soft, smooth, fuzzy, spiky &lt;i&gt;etc.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://www.hannahdonovan.com/tumblr/bcb4.jpg" alt="Texture Garden - Hannah Donovan" width="500" height="281" class="alignleft"/&gt;&lt;/p&gt;
&lt;p&gt;Yes, my friends do make fun of me for reaching out to furtively touch old ladies&amp;#8217; fur coats; people&amp;#8217;s dreadlocks (just ask &lt;a href="http://twitter.com/ohgodohgod"&gt;Pete&lt;/a&gt;); and &lt;a href="http://www.flickr.com/photos/hannahdonovan/3806128240/in/set-72157621993672642/"&gt;plants&lt;/a&gt;. I love markets with exotic spiky fruit or conservatories with fuzzy-leafed plants and hairy-trunked trees.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m just as in love with how things feel in the physical world as I am with the virtual world. When I first got my iPhone, I just sat there watching the window bounce back by scrolling it too far. Later with my 3GS, I got the same enjoyment from watching the app icons dim by slowly sweeping them away to reveal the search UI.&lt;/p&gt;
&lt;p&gt;I walked listeners through my thinking (in very broad brushstrokes) behind the design for the texture garden, approaching it as I might an interface design project:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Brief garden history and analysis of other garden types&lt;/li&gt;
&lt;li&gt;User needs and objectives; my usecase &lt;i&gt;&amp;#8220;where can I touch plants with interesting textures&amp;#8221;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Constraints including location, climate, sunlight, soil quality, pests, boundaries and horticultural requirements (plant lifespan, perennial or annual, growth habits, context) and the zoological aspect, a rabbit named Stu and a tortoise named Thing.&lt;/li&gt;
&lt;li&gt;Interaction design with a matrix exploring the &amp;#8220;texture wheel&amp;#8221; centrepiece, and defining a potential userflow for moving through the garden with main touch points to consider for the interface design&lt;/li&gt;
&lt;li&gt;For the interface design, I drew a garden blueprint and showed a collapsed view of the varied-height plant beds which consider the best touching environment for the different types of plants (as well as the herbivore rabbit and tortoise)&lt;/li&gt;
&lt;li&gt;Lastly, I touched on the visual design with a rendering of the &amp;#8220;texture wheel&amp;#8221; centrepiece plant beds in SketchUp. &lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Partially to combat my recent RSI, and partially to try a less &amp;#8220;designed&amp;#8221; approach to design-talk slides, I &lt;a href="http://developer.yahoo.net/blog/archives/2009/09/barcamp_brighton4.html%20"&gt;revealed the narrative&lt;/a&gt; of the talk sketch-by-sketch on a large piece of craft paper.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/192926720</link><guid>http://blog.hannahdonovan.com/post/192926720</guid><pubDate>Mon, 21 Sep 2009 01:02:00 +0100</pubDate></item><item><title>M83 - We Own the Sky by David Altobelli
Really gorgeous video;...</title><description>&lt;iframe src="http://player.vimeo.com/video/2909492" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;M83 - We Own the Sky by &lt;a href="http://vimeo.com/davidaltobelli"&gt;David Altobelli&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Really gorgeous video; the type of motion graphics I want to project on a giant wall and let dance around me.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/172019842</link><guid>http://blog.hannahdonovan.com/post/172019842</guid><pubDate>Wed, 26 Aug 2009 10:31:00 +0100</pubDate></item><item><title>MacWorld cover in the making (time lapse video)
Impressed these...</title><description>&lt;iframe src="http://player.vimeo.com/video/5989754" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://juststuffifind.com/2009/08/10/macworld-cover-in-the-making/"&gt;MacWorld cover in the making&lt;/a&gt; (time lapse video)&lt;/p&gt;
&lt;p&gt;Impressed these guys thought to get the whole thing on camera, a process like this is intense enough as it is.&lt;/p&gt;</description><link>http://blog.hannahdonovan.com/post/159709934</link><guid>http://blog.hannahdonovan.com/post/159709934</guid><pubDate>Mon, 10 Aug 2009 10:39:17 +0100</pubDate></item></channel></rss>
